FLINCH
A reflex game
One tap.
One second.

Think you're fast? Tap anywhere. When the screen turns green, tap again. We'll be the judge.

Test your nerve
Tap anywhere to start
The whole game fits in one sentence

24 games.
One second each.

Every round is a new instruction on a new colour. Wait for green. Don't tap. Tap the odd one. Hold and release in the band. You get about a second — then less, then less than that. From level 20 the instructions start fading. By 31 they're gone and you're navigating by colour alone.

One mistake. That's the whole rule.

Death is
your fault.

No lives, no shields, no "continue?" countdown guilting you. You died because you were slow, or early, or wrong — and the game tells you which. Retry costs one tap and zero waiting. That's why you'll be saying "one more" at 1am.

Too slowToo earlyWrong oneWrong wayYou tappedMissed the bandNot togetherHit the wall
Daily run

Everyone on Earth gets the same run. One try.

One seed, worldwide, resets at midnight. No retries, no second chance — then you paste your squares in the group chat and live with the consequences.

15 seconds of you, basically

Watch someone die.

It's fine. It was their fault.

There is a hidden mode

60 seconds.
Do not touch the screen.

We're not telling you how to find it.

Flashing colour · Sudden sound · Vibration

Free. Then it owns you.

Free to play, fully playable offline. Optional ads and in‑app purchases — see the Terms.